AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on iOS in Peru: Q2 2022 Performance
Discover the performance trends of the top 5 hybrid-casual games on iOS in Peru during Q2 2022, including downloads, revenue, and active user statistics.
During the second quarter of 2022, the top 5 hybrid-casual games on iOS in Peru showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Stumble Guys from Scopely, Inc. saw a significant increase in weekly revenue, starting at approximately $188 in late March and peaking at around $1.3K by the end of June. The game’s weekly downloads also surged, beginning at 538 and reaching an impressive 11.3K in the final week of the quarter. Active users followed a similar upward trend, growing from 8.6K to 27.2K over the same period.
Beatstar by Space Ape Ltd experienced fluctuations in its weekly revenue, starting at $252 and ending at $248. The game’s downloads showed a declining trend, beginning at 759 and dropping to 332 by the end of June. Active users also saw a decrease, from 1.9K in late March to 1.8K by the end of the quarter.
Magic Tiles 3: Piano Game, developed by Amanotes Pte. Ltd., had relatively stable weekly revenue, fluctuating between $86 and $152 throughout the quarter. The game’s downloads showed minor variations, starting at 614 and ending at 724. The active user count saw a slight decline, beginning at 5.4K and dropping to 4.5K by late June.
Sniper 3D: Gun Shooting Games from Wildlife Studios exhibited modest revenue figures, ranging from $161 to $386. Weekly downloads fluctuated slightly, starting at 514 and ending at 599. Active users showed a consistent performance, with numbers hovering around the 2.3K to 3.1K range throughout the quarter.
Coloring Match by Supersonic Studios Ltd had minimal revenue impact, with most weeks showing negligible figures. Downloads saw a declining trend, starting at 560 and dropping to 345 by the end of June. Active users also decreased, from 1.5K in late March to 1K by the end of the quarter.
These insights reflect the dynamic nature of the mobile gaming market in Peru. For more detailed analytics and insights, visit Sensor Tower.